![]() The extra content is also worth going through, and you don’t even have to pay for it here. When it’s running smoothly and bug-free, Neverwinter Nights presents you with a really solid set of RPG adventures that are well-written and fun to play through. Sadly, I doubt the community is going to be able to come to the rescue of this particular version, but I hope the developers do. Especially if that person is already irritated with the bugs and performance problems. Mapping a game that was built for a PC keyboard-and-mouse set-up to a controller is always going to involve some messy compromises, and while I personally was able to get used to some of the, er, more interesting decisions (clicking in the stick for changing inventory pages is a choice alright), it would not surprise me if someone couldn’t. Some may also take issues with the controls, and I suppose I wouldn’t get too cranky at them for that. I was hoping I was just unlucky, but in talking to others who are playing this version of the game, these appear to be common issues. I’m not the kind of person who goes looking for bugs, but these ones found me just the same. Naturally, all of these situations required me to reset the game, and occasionally I would have to load up an older save file to make things proceed once again. In my time with the game, I ran into events and flags failing to trip when they were supposed to, several instances where I got stuck in the geometry of the world, and a fair few outright crashes. You can play through it, but it’s not pleasant.Įven worse are the bugs, and there sure are a lot. Whenever things get even the slightest bit busy on-screen, the game’s framerate tanks, sometimes into the single-digits. The general performance on Switch isn’t great. While it offers a ridiculous amount of quality content to play through, actually enjoying your time with that content is difficult at times. The game was delayed a couple of months from its intended launch alongside its Infinity Engine counterparts it probably should have been delayed a few more. This Switch version of Neverwinter Nights has a lot of issues. Some ghosts just don’t know when to head into the light, it seems. Still, it’s hard for me to shake the phantoms of that initial launch and the disappointment I felt at how broken the game I had been looking forward to was. ![]() Neverwinter Nights and its cool campaign modding feature ended up playing host to a lot of great adventures, and the Aurora Engine went on to be used as the basis for the engines of games like Star Wars: Knights of the Old Republic and The Witcher. Over time, with a lot of help from the community and third parties, both the game and the engine were able to reach most of that imagined potential. There were lots of bugs, and performance was an issue even on relatively powerful computer builds. ![]() Unfortunately, at the time of launch, both Neverwinter Nights and its brand-new Aurora Engine weren’t quite ready for primetime. ![]() An extremely ambitious concept linked with a brand-new engine from a developer who at the time could do no wrong, Neverwinter Nights sounded like the dream Dungeons & Dragons experience for video game fans. Neverwinter Nights has been, as long as I can remember its existence, a problem child. ![]() Let’s get to it! Reviews Neverwinter Nights: Enhanced Edition ($49.99) In today’s article, we’ve got a review of the Switch version of Neverwinter Nights, a Mini-View of Riverbond, a look at the only new release of the day, and an assortment of sales for you to dig through. I apologize for many things, but that is not one of them. It’s less than ten days until Christmas, and all through the Switch house, not a creature was stirring, not even a Bombchu. Hello gentle readers, and welcome to the SwitchArcade Round-Up for December 16th, 2019. ![]()
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