![]() "some_password" is whatever you want of course.Īdding some terminal output found near the top:Ĭommand Line: "./RustDedicated.app/Contents/MacOS/Rust" "-batchmode" "-nographics" "-server.ip" "127.0.0.1" "-server.port" "28015" "-rcon.ip" "127.0.0.1" "-rcon.port" "28016" "-rcon.password" "******" "-server.maxplayers" "2" "-server.hostname" "Rust Server" "-server.identity" "myrustserver" "-server.level" "Procedural Map" "ed" "12345" "-server.worldsize" "3000" "-server.saveinterval" "300" "-server.globalchat" "false" "scription" "Local Rust Server" "echo" "\nRestarting server. RustDedicated.app/Contents/MacOS/Rust -batchmode -nographics \ This is my shell script, which may have an issue (still looking into it):Įxec. The Activity Monitor shows that I can stop the process and that 'Rust' is using 2.67 GB and 8.9 %CPU. The response indicated that it found the server, but it didn't connect to it. I launched the game and using F1 attempted to nnect localhost:28015. It appears that the server launches as I see 'Rust' in the Activity Monitor and also 'RustDedicated' in the dock. In this field, you need to insert a direct download link, that your server will use to download the map: The best way for uploading your map to the internet is to use services like Dropbox to upload. There, youll find all the settings for your Rust server. Your server needs to know how you want the server to run. Once thats done, head to configuration > Rust page. Setting up a batch file to run your server. Windows launches a RustDedicated.exe, so it appears that maybe no one has looked into this? zip which includes a folder 'RustDedicatedData' and copy this over to your Server Directory which includes the RustDedicated.exe file, if it asks to override some files, Select the option that does override the files. Instructions everywhere appear to be to execute the RustDedicated.app, but that app is only a container. The output you show is in the terminal window and the terminal window doesn't show that the process finished, like it is still running or something. I'm also attempting to set up a local Rust Server on a Mac, which seems to be supported. NullReferenceException: Object reference not set to an instance of an objectĪt Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) in :0Īt PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) in :0Īt PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) in :0Īt PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) in :0Īt GameManager.FindPrefab (System.String strPrefab) in :0Īt FileSystem_Warmup.PrefabWarmup (System.String path) in :0Īt FileSystem_Warmup d_4.MoveNext () in :0Īt ( enumerator, System.IntPtr returnValueAddress) in :0 The referenced script on this Behaviour (Game Object 'ployed') is missing!Īnd finally after Asset Warmup (6245/9259) this: ![]() OK, found the -logfile option, yielding a thousand entries of this kind: ![]()
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